The Sports Economy Index (SEI)
framework overview

A rigorous, data-driven methodology underpins the Sports Economy Index, giving policymakers and stakeholders a consistent way to compare countries, identify gaps, and prioritize action.

4

Pillars

46

Pillar KPIs

9

Enablers

50

Enablers KPIs

40+

Data sources

Four economies.
Nine enablers. One index.

Scroll through each economy to see its KPIs, the enablers that power it, and the macro outcomes it drives. The diagram on the left stays pinned so you can track your position in the framework.

Pillars

PARTICIPATION

Movement economy

14 KPIs

Consumption

Experience economy

10 KPIs

Innovation

Imagination economy

10 KPIs

Amplification

Influence economy

12 KPIs

Enablers

High performance talent

4 KPIs

Talent development

4 KPIs

Physical infrastructure

10 KPIs

Tech and data

9 KPIs

Partnerships

6 KPIs

Healthcare

4 KPIs

Policies and regulations

5 KPIs

Funding

4 KPIs

Sustainability

4 KPIs

Macro impact

Economic

Captures GDP and employment generated by the sports economies.

Social

Captures wider societal benefits such as wellbeing and social cohesion generated by the sports economies.

Participation

Movement economy

The economy created by mass participation, active lifestyles, and sport-driven social and civic engagement.

    • K.01 Percentage of adults who get at least 150' of physical activity a week %
    • K.02 Percentage of male adults who get at least 150' of physical activity a week %
    • K.03 Percentage of female adults who get at least 150' of physical activity a week %
    • K.04 Percentage of population that walks to commute %
    • K.05 Percentage of population that cycles to commute %
    • K.06 Number of members at gyms / fitness clubs #
    • K.07 Gym or fitness club membership rate %
    • K.08 Youth sports participation %
    • K.09 Youth sports participation (male) %
    • K.10 Youth sports participation (female) %
    • K.11 Sports nutrition market size USD Mn
    • K.12 Consumer spending on apparel / gear USD Mn
    • K.13 Consumer spending on gyms and memberships USD Mn
    • K.14 Consumer spending on wearables USD Mn

Consumption

Experience economy

The economy created by live events, tourism, spending, and fan experiences that generate loyalty, commercial activity, and consumer value.

    • K.01 Sports tourism market size USD Mn
    • K.02 Tourism flows: international arrivals #
    • K.03 Professional league attendance #
    • K.04 Mega event attendance #
    • K.05 Number of mega event days, since 2010 #
    • K.06 Number of major events #
    • K.07 Sponsorship market size USD Mn
    • K.08 Brand licensing market sales revenue USD Mn
    • K.09 Merchandise market size USD Mn
    • K.10 Ticketing market size USD Mn

Innovation

Imagination economy

The economy created by creativity, innovation, technology, and intellectual property that drive new products, ventures, and market opportunities in sports.

    • K.01 Number of SportsTech startups #
    • K.02 Investment in sports-related startups USD Mn
    • K.03 Total valuation of sports-related ventures USD Mn
    • K.04 Number of sports leagues or events founded #
    • K.05 Number of sports patents, copyrights, or trademarks #
    • K.06 Number of sports innovation centers #
    • K.07 Number of science journal articles #
    • K.08 Researchers per 1 million population #
    • K.09 R&D spending as a share of GDP %
    • K.10 Global Innovation Index ranking #

Amplification

Influence economy

The economy created by media reach, digital engagement, fan communities, and platforms that amplify the cultural and commercial value of sports.

    • K.01 Telecom and pay TV services market size USD Mn
    • K.02 Media rights market valuation USD Mn
    • K.03 Country CPM for YouTube USD
    • K.04 Advertising market value USD Mn
    • K.05 Sports streaming market value USD Mn
    • K.06 Paid sports app market size USD Mn
    • K.07 Sports app market share in the region %
    • K.08 Number of X followers - Olympic national team #
    • K.09 Number of X followers - National federations (Top 5) #
    • K.10 Number of X followers - Athletes (Top 5) #
    • K.11 Number of X followers - Media outlets (Top 3) #
    • K.12 Total content creation market size USD Mn

Enablers shaping this economy

These are the policy levers governments can directly invest in or regulate to improve this pillar's score.

    • K.01 Number of Olympic athletes #
    • K.02 Number of Olympic medals, including Summer, Winter and Youth Olympics #
    • K.03 Total FIFA World Cup points #
    • K.04 Number of professional leagues #
    • K.05 Number of coaches, trainers and referees #
    • K.06 Number of graduates from sports-related fields #
    • K.07 Number of jobs in sports industry #
    • K.08 Physiotherapists per 100,000 population #

Super-enablers are critical because they have an outsized influence on the performance of the four core sports economies.

    • K.01 Number of tier 1 venues available (>30k seats) #
    • K.02 Number of seats in tier 1 venues #
    • K.03 Number of tier 1 seats per 1 million population #
    • K.04 Distance of walking and cycling networks per 1000 population km
    • K.05 Infrastructure spending as a share of GDP %
    • K.06 Total number of sports fields #
    • K.07 Number of local clubs score Scale (1-3)
    • K.08 Size of high performance training center km²
    • K.09 Number of higher education institutions #
    • K.10 Cubic meters of renewable freshwater per capita mt³
    • K.01 Percentage of population with access to internet %
    • K.02 Average internet speed Mbps
    • K.03 Cybersecurity readiness / data protection index Scale (1-5)
    • K.04 Information and communication spending as a share of GDP %
    • K.05 Number of sports innovation hubs / accelerators #
    • K.06 Number of patents/publications in sports technology/wearables #
    • K.07 Percentage of clubs/leagues using wearables/analytics %
    • K.08 Percentage of clubs/leagues using wearables/analytics %
    • K.09 Stadiums using smart infrastructure score Scale (1-5)
    • K.10 Digital fan engagement score, including OTT sports subscriptions and app usage Scale (1-5)
    • K.01 Number of sector-specific government entities score Scale (1-3)
    • K.02 Number of cross-sectoral government entities score Scale (1-3)
    • K.03 Partnerships with academia score Scale (1-3)
    • K.04 Number of sports federations and organizations score Scale (1-3)
    • K.05 Partnerships with local clubs score Scale (1-3)
    • K.06 Sports medicine market size USD Mn
    • K.01 Number of physiotherapists per 100,000 population #
    • K.02 Sports nutrition market size USD Mn
    • K.03 Food security index score Scale (1-100)
    • K.04 Dedicated body for sports governance score Scale (1-2)
    • K.01 National sports strategy score Scale (1-2)
    • K.02 Strength of intellectual property protection %
    • K.03 Ease of doing business index Scale (1-100)
    • K.04 Migrant integration policy index MIPEX Score
    • K.05 Total government expenditure on sports USD Mn
    • K.01 Number of venture capital deals per USD billion #
    • K.02 Private equity market size USD Mn
    • K.03 Disposable household income USD
    • K.04 Environmental performance index solid waste score Scale (1-100)
    • K.01 Percentage of population exposed to more than 10 micrograms/m³ %
    • K.02 Inclusiveness index Scale (1-5)
    • K.03 Labor rights index Scale (1-5)

From Enablers to Macroeconomic Impact

Policy actions on enablers can raise a country's Sports Economy Index (SEI), improve its ranking, and unlock economic and social gains. Strengthening enablers like talent development and infrastructure leads to direct gains in the sports economy and broader national returns.

Economic impact

This includes direct contributions to GDP growth and job creation through sports sector activity, event hosting, infrastructure development, and related services.

Social impact

This includes wider social returns, such as improved physical and mental wellbeing, stronger social cohesion, deeper civic engagement, and a greater sense of national belonging.

Countries that strengthen enablers can expect both direct sports economy gains and wider economic and social returns

How the Sports Economy Index is built

The Sports Economy Index uses a data-driven method to support credible comparison, practical benchmarking, and decision-useful insights for policymakers.

Step 1

Index definition

  • Vision and objectives
  • Framework and indicators
  • Country prioritization and selection
1

Step 2

Index development

  • Benchmarking and data collection
  • Surveys/interviews (as needed)
  • Calculation formulas
  • Score calculation
2

Step 3

Report development

  • Insight extraction
  • Key findings report
  • Interactive SEI tool design and publishing
3

Step 4

Impact measurement

  • Statistical analysis linking impact outcomes to framework results
4

Index score calculation

To enable cross-country comparison, all indicators are normalized using the min-max method, transforming raw values onto a standardized 0-100 scale, where 0 represents the lowest-performing country and 100 the highest-performing country for each indicator.

Step 01

Normalize KPIs

Indicator normalization using the min-max method

To ensure comparability across countries and indicators that naturally differ in units and scale, SEI applies a 0-100 min-max normalization method.

46 KPIs

Step 02

Aggregate into pillars

Aggregate into pillars

Normalized KPIs are averaged (or weighted where defined) to produce four pillar scores — Movement, Experience, Imagination, and Influence — each on a 0-100 scale.

0 → 100

Step 03

Derive overall SEI score

Derive overall SEI score

The four pillar scores are summed to produce each country's overall Sports Economy Index score, enabling cross-country comparison and ranking.

Avg / weighted

Data Sources

A range of sources were selected to enable consistent international benchmarking across markets, drawing on global institutions, national statistical bodies and specialist industry sources with internationally comparable data.

National Government

Industry bodies and federations

Market research and intelligence

News, PR and media

Data disclaimer

The Sports Economy Index uses the latest available public, industry, and proprietary data sources. Results are directional and designed for benchmarking, simulation, and strategic planning. Scores may change as new data, methodologies, or country-level information becomes available.

National Government

Industry bodies and federations

Market research and intelligence

News, PR and media

Data disclaimer

The Sports Economy Index uses the latest available public, industry, and proprietary data sources. Results are directional and designed for benchmarking, simulation, and strategic planning. Scores may change as new data, methodologies, or country-level information becomes available.